Take a peek into our “Lounge Extension Room One,” any hour of any day, and you’ll likely see a half-dozen or so 9-12-year-old students doing...something, intently on their laptops, often with eyebrows raised, mouths open slightly, and heads thrust forward, belying one-pointed concentration, unflagging determination, and ecstatic flow. So- what the hell are they doing exactly? What’s so darn engaging, and what’s it all about? Where’s the utility? Sometimes they appear to be collaborating, working together to defeat common enemies, and sometimes competing (fiercely) against each other. Other times they’re independently facing challenges, sticking it out as long as it takes to see them through, and still other times they aren’t competing at all, but are, rather, creating rooms, buildings, cities, and whole worlds. Their screens fill the room with bright colors, frenetic music, and a wickedly fast pace of activity, and to the uninitiated adult, the scene can be a little nauseating (this space is also noted for its stagnant air and organic-material messes; these students are indifferent to their immediate environment, as most people are when they’re buckling down to solve urgent problems). Sometimes one of them will bound into the office, spitting out a string of jargon that sounds to me like, “YAPBOPADOOBOPBIPBOPPA BAM!” and I don’t have a clue what they’re talking about, or even what they said, but the excitement is palpable, I can tell they’ve scored an epic win, and I’m happy for them. This is one of the most skilled, passionate, and engaged group at our school: the gamers.